chess4j + Prophet4 POC

I just wrapped up a successful proof-of-concept to marry up my two chess engines – the Java based chess4j and the C based Prophet4 . Note, Prophet4 isn’t even a complete engine yet – it doesn’t even have a search! The idea for the POC was to see what it would look like for chess4j to load Prophet4 as a static library and call down into the native code for endpoint evaluation. It has worked out fairly well. The “bridge” is the Java Native Interface (JNI).

Why would I want to do this? Well, there are advantages and disadvantages to writing a chess engine in a high level language like Java. (I know C is technically a high level language too, but it’s much closer to the hardware than Java.) It is certainly easier to quickly write and test new code in Java (well, to me it is). It is easier to maintain – the refactoring support in IntelliJ is fantastic. There are almost limitless open source libraries available for things like opening books and even machine learning. There are high level abstractions to support functional programming and parallel processing. In short, programming in a higher level language is just more productive. The major disadvantages are that they tend to run slower and are less memory efficient. Can we have the best of both worlds?

I can envision writing the core functionality in native code for speed of execution, but implementing the engine itself with all the bells and whistles in Java. The protocol code, opening book, search iterator, pondering code and distributed (multi-machine) search could be implemented at a high level. When it’s time to execute a search, drop down to native code. The search in the native code could efficiently use multiple processors.

In this POC, calling the Prophet4 library to do the endpoint evaluation slowed the engine down by more than 50%. That’s not unexpected though. There is an overhead to “crossing the bridge.” Evaluating a single endpoint is simply too granular a unit-of-work to overcome that overhead. I’m sure that when the C code is called to perform a search, there will be a tremendous speedup.

One major drawback to this entire idea is that it flies in the face of one of the main benefits of Java, which is machine independence. By relying on native code, you are once again tied to a specific architecture. That means platform-specific build artifacts: Linux, Windows, Mac, for both 32 bit/64 bit if desired. This being a personal project, I’m not terribly worried about it. I could always leave a Java implementation of the search in place as a fallback if I wanted to – still deciding.

The next major task on my list is to implement a search in Prophet4. As that develops I will continue to play around with this idea. We’ll see where it goes, but so far I’m feeling pretty good about it.

This entry was posted in chess4j, Computer Chess, Prophet and tagged , . Bookmark the permalink.